Friday 27 February 2015

Thriller Filming Locaction

The location that we will be filming in is a forest in Cuckfield, which we have access to as it is near Josh's house. We also have permission for the car we are using in our filming.

Animatic


This is our storyboard anmatic for our thriller opening. It is a brief outline of the story, including the duration of the shots and shot sizes.

Monday 23 February 2015

Risk Assessment

Risk Assessment

Car- The car could accidentally not be completely off or something could trigger it. To make sure nothing triggers it or anything, we've got to double check and make sure its empty and completely stable.

Fake Blood-  Shouldn't be near the mouth otherwise it could be dangerous. To prevent from swallowing; we should make sure its not near the mouth.

Grass- We have to make sure no one is allergic or too long otherwise it could get attached somewhere. To prevent this, we have to make sure the grass is neat and cut and know that no one is allergic.

Mud- Could get into characters eyes which could cause irritation and also their mouth. To prevent this from happening, we will have to keep it away from the face.

Rocks- Could trip/slip on them, therefore causing injuries.








Research and Planning into all aspects of sound

Sounds:

  • Sound Scape (all the sounds in a text)
  • Score (Music)
  • Diegetic (on screen)
  • Non-Diegetic (off screen)
  • Volume Control
  • Dialogue
  • Mode of address (1st/3rd person)
  • Direct address (brings reality and diegesis together)
  • Voiceover
  • Ambient Sound (background noise; in field/ out of field)
  • Sound Bridge (carrying on after cuts/transitions)
  • Foley sound to create pleonastic sounds
  • Contrapuntal sound
  • Asynchronous
  • Synchronous




Sound is what makes a movie; sounds are what sets the mood/atmosphere or emphasize reality.These are the sounds we have researched and know about. The post-production sounds are sound scape, music, non-diegetic, can be diegetic, volume control, mode of address, voiceover, ambient sound such as wind and birds, sound bridge, pleonastic sounds/foley sounds, contrapuntal, asynchronous and synchronous. Most of these sounds are effective because of the post production. For example, contrapuntal sounds are used to make the audiences question what they see on screen.

We will be using these sounds effectively to flow with our opening idea; such as dialogues for the characters, diegetic sound, score, foley sounds such as recorded sounds of birds, crunching leaves; heavy breathing; wind exaggerated etc... , ambient sound, asynchronous when you see the antagonist for the first time, non diegetic and soundbridge.

What is foley sound?


Example:

Tuesday 10 February 2015

Story Idea

The opening begins with an establishing shot of the forest, with dark lighting from a high angle. The scene cuts to the antagonist stumbling out of the forest, wounded and covered in blood. His clothing will be torn, covered in mud and he will be shirtless. He will be carrying a weapon to cause spectator positioning as it won't be clear whether he is the antagonist or protagonist. He will be heavy breathing (sound bridge) and out of breath as he has just been chased by the protagonists. He walks up to a car, limping and tired as he is wounded. The scene cuts to a shot of the protagonist at a window with a sniper aimed at the antagonist in the car outside, we don't see the protagonist's face (restricted narration). He drives it slowly up a hill before the engine dies. Then it cuts back to the protagonist at the window. He starts to get angry and begins to hit the car. The scene cuts again to the protagonist at the window. He then opens the car door and he falls out of the car before slowly dragging himself back up. Then there's a cut to the titles with scary non-diegetic sound of music. The next shot is of a new character (detective) waking up, eating breakfast, getting ready, then driving to the crime scene. Then it cuts to him in the interrogation room interviewing a potential protagonist.

Tuesday 3 February 2015

Pre-Production Planning

Setting - Forest
Props - Gun, fake blood (corn syrup, food colouring), vaseline, tissues, car, fake cuts (wax, paint, moisturizer, foundation)

















Lighting and color - darkish
Composition - restricted narration
Creation of character -
Antagonist:
  • Costume: shirtless, muddy jeans with holes in, trainers 
  • Hair: scruffy 
  • Make-up: blood, fake wounds 
  • Body language: slouched over
  • Facial expression: fearful, exhausted.
  • The antagonist is first shown stumbling out the forest. He has been running away from the protagonist as he was being hunted however we don't see this. He is wounded, covered in blood and has been weakened. His clothes are muddy and torn as he has fallen over, and he is lacking energy to run further. His hair is very scruffy and messy, and his body language is slumped over. In the close ups of his face he appears to look very panicked and exhausted, constantly looking over his shoulder and wary of his surroundings.   
Protagonist:
  • Costume: unseen (restricted narration)
  • Hair: dark, hat covering his eyes
  • Make-up: none
  • Body language: holding a gun
  • Facial expression: unseen
    The protagonist is only seen from behind, with a gun aimed at the antagonist. There is use of restricted narration as we don't see the protagonists face, and it is CU, therefore you can only see the back of his head and his shoulders - he is wearing a hat. He is pointing the gun out the window to the antagonist.   
Detective:
  • Costume: dark, smart clothing, long black jacket, badge, hat, tie
  • Hair: dark, slick, neat
  • Make-up: none
  • Body language: standing straight
  • Facial expression: straight-faced, suspicious