Monday 23 February 2015

Research and Planning into all aspects of sound

Sounds:

  • Sound Scape (all the sounds in a text)
  • Score (Music)
  • Diegetic (on screen)
  • Non-Diegetic (off screen)
  • Volume Control
  • Dialogue
  • Mode of address (1st/3rd person)
  • Direct address (brings reality and diegesis together)
  • Voiceover
  • Ambient Sound (background noise; in field/ out of field)
  • Sound Bridge (carrying on after cuts/transitions)
  • Foley sound to create pleonastic sounds
  • Contrapuntal sound
  • Asynchronous
  • Synchronous




Sound is what makes a movie; sounds are what sets the mood/atmosphere or emphasize reality.These are the sounds we have researched and know about. The post-production sounds are sound scape, music, non-diegetic, can be diegetic, volume control, mode of address, voiceover, ambient sound such as wind and birds, sound bridge, pleonastic sounds/foley sounds, contrapuntal, asynchronous and synchronous. Most of these sounds are effective because of the post production. For example, contrapuntal sounds are used to make the audiences question what they see on screen.

We will be using these sounds effectively to flow with our opening idea; such as dialogues for the characters, diegetic sound, score, foley sounds such as recorded sounds of birds, crunching leaves; heavy breathing; wind exaggerated etc... , ambient sound, asynchronous when you see the antagonist for the first time, non diegetic and soundbridge.

What is foley sound?


Example:

1 comment:

  1. Good, but make this come alive by considering hope you will use this in your film, otherwise it is a redundant exercise. Write a list of all the key scenes and consider the sound implications for each scene.

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